Monthly Archives: January 2009

In this series of posts, I share my experiences with Google's AdSense advertising program. Google's terms and conditions are very restrictive which prevents me from discussing the actual and Google doesn't give you any idea what you can earn. Continue reading
I'm integrating LinkedIn, Facebook and Twitter with my Wordpress blog so that everything is updated by writing a single post. Continue reading

The DNS tutorials have always been a bit of a monster and in need of better organization. There’s a lot to how DNS works and there are a lot of individual tutorial pages in that section of the site. I’ve updated the DNS tutorial and reorganized it. The reorganization means that if you’ve bookmarked the DNS pages, the bookmark probably isn’t working any more because the page moved.

The DNS tutorial was organized as a set of pages in one folder. I’ve now grouped them into categories. I still need to go through and sort the pages into the correct reading order and update some scripts so that the ‘next page’ functionality works properly. At one time, I looked into converting the static pages into WordPress ‘pages’, but there are over 800 individual pages within this site and WordPress apparently has problems handling more than 160 pages (WordPress would crash and I’d have to wipe out the installation, reset MySQL and reinstall it).

Click here to go to the DNS Tutorials

Time for another question from my Ask InetDaemon mailbox:

Thanks for the excellent article on TCP, this was the best ever explanation
I've found. Could you please provide me with the C++ implementation code for
TCP handshake protocol?

The handshaking is a function of the TCP protocol, and not really a protocol unto itself.  Thus, handshaking is not a standalone piece of code.  It’s integrated in the actual TCP software, first implemented in Berkeley BSD UNIX.

If you want a copy of the source code, you should learn to use a CVS client to download (sync) a copy of the BSD source in the CVS repository, provided you’re using a BSD compatible computer and operating system. The Berkeley Sockets implementation is the de-facto standard for TCP.

See:
Synchronizing Your Source.

–InetDaemon